Silt is an underwater exploration game in which you take control of a lone diver and explore a strange, deep sea world full of bizzare creatures. You will awaken gargantuan slumbering beasts, discover derelict ships, unearth ancient, overgrown machinery and the remnants of a once sprawling civilisation. You will slowly realise your own role in shaping the future of this place and its inhabitants.
THE SILT TEAM
TOM MEAD - ART
Tom is a pen and ink artist and illustrator, whose work depicts strange figurative characters. Key themes include isolation, horror and a subversion of classic folk tale iconographies. He is influenced by Edward Gorey and Tim Burton, with a surreal sense of humour running throughout his work. He has shown his artwork around the world under his 'Mr Mead' moniker.
DOM CLARKE - PROGRAMMING
Dom has spent the past 8 years working as a research scientist and software developer in the University of Bristol, England. His work has been published in several top tier scientific journals. He has done extensive software development work for a wide range of scientific research projects, and his work has been widely covered by the worldwide scientific press. He brings extensive knowledge of animal behaviour, sensory systems and communication to the project, along with 8 years of experience developing high performance software for scientific research.
NICK DYMOND - SOUND
Nick was previously one half of the indie studio Force of Habit. He has worked as a game designer, QA manager, and producer. His music and sound credits include The Colonists, Cosmic Express, Maia, Rico, TxK, Toast Time and Friendship Club (on which he also worked as game designer). Nick has also contributed sound for clients including Aardman Animations, The BBC, Channel 4 and Cartoon Network.
ANTONENKO ANTON - ANIMATION
Anton spent 10 years working as an architect, then became an animator. From Kyiv, Ukraine, he works primarily in the Spine animation package, bringing static 2D artwork to life for video games.